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  • Values
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  1. Battle Leet
  2. Gameplay
  3. Mechanics

Values & Parts

PreviousMovement & CameraNextUser Experience (UX)

Last updated 1 year ago

This whitepaper is outdated:

We are currently in the process of updating the whitepaper to reflect our most ambitious development phase yet. Stay informed by or joining our .

We have kept this version online for informational purposes only.

All characters share the following common values. They can be modified trough the many parts that form a Battle Leet.

Values

Value

Description

Health

Amount of hits a player can receive. When reaching zero, the player is knocked out.

Energy

Used to cast skills. Accumulates as the player performs actions.

Speed

Speed at which the player moves within the game space.

Parts

Part

Player Attribute

Hands (Skill 1)

Sets main skill of the player.

Antenna (Skill 2)

Sets second skill of the player. Adds modifiers to Energy and Speed of the player

Face (Skill 3)

Sets third skill of the player.

Chest (Skill 4 + Passive)

Adds modifiers to Health and Speed of the player. Sets ultimate skill of the player.

Head (Passive)

Adds modifiers to Health and Energy of the player.

Variant (Passive)

Sets player base values.

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