# Values & Parts

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All characters share the following common values. They can be modified trough the many *parts* that form a **Battle Leet.**

### **Values**

| **Value** | **Description**                                                                     |
| --------- | ----------------------------------------------------------------------------------- |
| Health    | Amount of hits a player can receive. When reaching zero, the player is knocked out. |
| Energy    | Used to cast skills. Accumulates as the player performs actions.                    |
| Speed     | Speed at which the player moves within the game space.                              |

### Parts

| **Part**                  | **Player Attribute**                                                                 |
| ------------------------- | ------------------------------------------------------------------------------------ |
| Hands (Skill 1)           | Sets main skill of the player.                                                       |
| Antenna (Skill 2)         | Sets second skill of the player. Adds modifiers to Energy and Speed of the player    |
| Face (Skill 3)            | Sets third skill of the player.                                                      |
| Chest (Skill 4 + Passive) | Adds modifiers to Health and Speed of the player. Sets ultimate skill of the player. |
| Head (Passive)            | Adds modifiers to Health and Energy of the player.                                   |
| Variant (Passive)         | Sets player base values.                                                             |
