Values & Parts
Last updated
Last updated
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All characters share the following common values. They can be modified trough the many parts that form a Battle Leet.
Value | Description |
Health | Amount of hits a player can receive. When reaching zero, the player is knocked out. |
Energy | Used to cast skills. Accumulates as the player performs actions. |
Speed | Speed at which the player moves within the game space. |
Part | Player Attribute |
Hands (Skill 1) | Sets main skill of the player. |
Antenna (Skill 2) | Sets second skill of the player. Adds modifiers to Energy and Speed of the player |
Face (Skill 3) | Sets third skill of the player. |
Chest (Skill 4 + Passive) | Adds modifiers to Health and Speed of the player. Sets ultimate skill of the player. |
Head (Passive) | Adds modifiers to Health and Energy of the player. |
Variant (Passive) | Sets player base values. |