# Status Effects

{% hint style="warning" %}
**This whitepaper is outdated:**

We are currently in the process of updating the whitepaper to reflect our most ambitious development phase yet. Stay informed by [signing up](https://gmr.center/sign-up) or joining our [Telegram channel](https://t.me/gmrcenter).

We have kept this version online for informational purposes only.
{% endhint %}

![](/files/iEI1skPtitcNl0UCwyJ6)

| **Status** | **Description**                                                                                                |
| ---------- | -------------------------------------------------------------------------------------------------------------- |
| Slow       | Target moves at X% speed, for the duration of the effect.                                                      |
| Haste      | Target moves at X% speed, for the duration of the effect.                                                      |
| Powerful   | Target increases their damage by 25% for the duration of the effect                                            |
| Stun       | Target is not able to move or act for the duration of the effect                                               |
| Knockback  | Target is moved backwards, contrary to the hit vector, by the amount set.                                      |
| Vulnerable | Targets receive 25% more damage for the duration of the effect                                                 |
| Intangible | Target is unable to move or act for the duration of the effect. Target does not collision with any attack.     |
| Refreshed  | Target skill cooldown is set to 0.                                                                             |
| Invisible  | Target receives a visual effect, making it difficult to see. Indicators of position disappear over the target. |


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