# Status Effects

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**This whitepaper is outdated:**

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We have kept this version online for informational purposes only.
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![](https://3658562328-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1ms9LFOhhjiqA4UI7aGe%2Fuploads%2FTaGbbxsZLJdrBBjkgJGx%2FStatus%20Effects.png?alt=media\&token=a0c6e9a2-72ef-4cf4-bf3c-0e0c24c0a767)

| **Status** | **Description**                                                                                                |
| ---------- | -------------------------------------------------------------------------------------------------------------- |
| Slow       | Target moves at X% speed, for the duration of the effect.                                                      |
| Haste      | Target moves at X% speed, for the duration of the effect.                                                      |
| Powerful   | Target increases their damage by 25% for the duration of the effect                                            |
| Stun       | Target is not able to move or act for the duration of the effect                                               |
| Knockback  | Target is moved backwards, contrary to the hit vector, by the amount set.                                      |
| Vulnerable | Targets receive 25% more damage for the duration of the effect                                                 |
| Intangible | Target is unable to move or act for the duration of the effect. Target does not collision with any attack.     |
| Refreshed  | Target skill cooldown is set to 0.                                                                             |
| Invisible  | Target receives a visual effect, making it difficult to see. Indicators of position disappear over the target. |
