> For the complete documentation index, see [llms.txt](https://whitepaper.gmr.center/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.gmr.center/battle-leets/gameplay/mechanics/combat.md).

# Combat

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![](/files/7NiSOvepXogPKiMLNMIL)

### Win Conditions <a href="#win-conditions" id="win-conditions"></a>

Each combat consists of multiple rounds. Each round has a definite timer, that once it runs out, signifies the end of the round. Winning and rewarding victories is done by round, and the match ends after the last round is played. A round will end immediately if any Battle Leet health reaches zero.

Players will attack each other until one Battle Leet health reaches zero. That BattleLeet will lose the match, and rewards will be given to the winning Battle Leet. Alternatively, if the round timer reaches zero, the round winner is the Battle Leet with the highest amount of health.

### Game Space <a href="#game-space" id="game-space"></a>

Combat occurs in a confined, unique space. Within it, players are able to move freely, but not outside the boundaries of the field.


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