# Gameplay

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![](https://3658562328-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1ms9LFOhhjiqA4UI7aGe%2Fuploads%2FpUXC3kkAk3fxQ57vQ45p%2FGameplay.png?alt=media\&token=8e86f2bb-e109-481b-9cf5-0fab5724d3b2)

Battle Leet is a multi-round arena game where players fight to win rewards. By winning a single round players can earn $GMR, and by winning battles players can win Asset Parts and Asset Loot-Boxes.

Players will use skill and cunning as they navigate in 3D space inside the Battle Arena, avoiding obstacles and enemies, including Battle Droids, to land that perfect shot.

### Cool-Downs

All Leets incur an energy cost for participating in battles. This will lead to a cool-down period for that particular Leet. Players can speed up the cool-down process through special potions, or as we say: Mechanic Packs, or simply use another Leet from their collection.

### Technical Aspects

Battle Leet follows as much as possible the usual logic of things when it comes to multiplayer-connected games. Since we are dealing with a PvP Server authoritative game, the gameplay logic is handled by the server via gamemode or other such classes, while things that the character controls are handled in control-specific classes.

One of the core components in Battle Leet is the gameplay ability system (GAS for short) which allows us to develop a data-driven architecture when it comes to abilities, so we can tweak them and iterate them in real-time.

Abilities will be generally split into parts in order to modify them fast. Gameplay Cues and Gameplay Effects are likely to be tweaked constantly, as necessary.
