# Skill Costs

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![](https://3658562328-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F1ms9LFOhhjiqA4UI7aGe%2Fuploads%2FRX7iBMy0wWUdBUqZNgsJ%2FSkill%20Cost.png?alt=media\&token=47bca859-65ad-4c09-8391-9fada3d3a636)

When player gains energy, it’s accumulated towards an energy point. When **X** amount of energy is gained, the player is rewarded one energy point. This process can be achieved **X** amount of times. After the maximum amount of energy points is gained, no further energy can be gained.

Skills cost energy points. When using a skill, the amount of points indicated are subtracted, not the amount of energy.

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*Example: The player hits the enemy to gain 20 points of energy, what amounts to exactly **1** energy point. After that, they hit the opponent for an extra 15 points of energy, 5 points shy from a second energy point. The player then can use a skill that costs **1** energy point, and if they tried to use a skill that uses **2** energy points, it would be invalid.*
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