> For the complete documentation index, see [llms.txt](https://whitepaper.gmr.center/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.gmr.center/battle-leets/consumables.md).

# Consumables

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![](/files/8crUnMbwjSiqt24aiJki)

### Health and Energy Pickups

During combat, the player is able to pickup **Health and Energy** orbs, that give the player the corresponding resource.

As general behavior, these orbs are static, placed manually within the combat area. Whenever a player touches an orb, they pick them up, obtaining the benefits of the orb acquired. The orb then, is disabled for **X** amount of time, appearing translucid while inactive. After the disabled period, it activates again.

### Health Orb <a href="#health-orb" id="health-orb"></a>

When the player picks up this orb, it regenerates 10% of their maximum health over **3** seconds.

### Energy Orb <a href="#energy-orb" id="energy-orb"></a>

When the player picks up this orb, it gains 25 energy immediately.
