During combat, the player is able to pickup Health and Energy orbs, that give the player the corresponding resource.
As general behavior, these orbs are static, placed manually within the combat area. Whenever a player touches an orb, they pick them up, obtaining the benefits of the orb acquired. The orb then, is disabled for X amount of time, appearing translucid while inactive. After the disabled period, it activates again.
When the player picks up this orb, it regenerates 10% of their maximum health over 3 seconds.
When the player picks up this orb, it gains 25 energy immediately.