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  • Antennae
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  1. Battle Leet
  2. Sustainability and Limitations

Asset Rarity

PreviousSustainability and LimitationsNextGameplay

Last updated 1 year ago

This whitepaper is outdated:

We are currently in the process of updating the whitepaper to reflect our most ambitious development phase yet. Stay informed by or joining our .

We have kept this version online for informational purposes only.

The following tables describe the probability of being rewarded a particular asset inside the game, or the probability of minting a particular asset on the GMR Center Battle Leet dapp.

KEY:

Antennae

Asset
Probability (%)

Improvised

War-Tagged

Diamond Tipped

Boosted Signal

Snapped

Standard

Bent

Plume

Satellite Dish

Joystick

War Horn

Head

Asset
Probability (%)

Metal-Hawk

Plasma Detectors

Hachimaki

Maul Horns

Headset

Baseball Cap

Headguard

Halo-met

Silver Crown

Intelli-Dome

Gold Crown

Obsidian Crown

Face

Asset
Probability (%)

Death-Cross

Shades

Matrix

VR Headset

Glowering

Loading Screen

Red Ring of Death

Signal Bars

Safe Hero

Electron Line

Chest

Asset
Probability (%)

Robe

Removed

Standard Camo

Diamond

Fractured

T-Chain

Gold

Arctic Camo

Gamer Thrash T

Glass

Hands

Asset
Probability (%)

Gamepad

Nunchucks

Pistols

Katanas

Inevitability Glove

Thrusters

Baseball Bat

Boxing Gloves

Plasma Ray Gun

Plasma Cannons

Handheld Console

Pickaxe

Sabers

COMMON

RARE

EPIC

LEGENDARY

13.19

13.04

12.97

12.84

12.73

12.66

12.45

4.45

4.43

1.23

0.01

14.69

14.48

14.18

13.84

13.77

7.01

6.49

4.74

4.73

4.50

1.57

0.02

14.79

14.79

14.70

14.64

14.43

14.25

5.53

5.14

1.68

0.03

15.01

14.86

14.79

14.67

14.65

14.56

5.08

4.69

1.66

0.01

12.71

12.45

12.19

12.11

11.92

11.92

6.83

6.31

4.31

4.10

3.81

1.32

0.01

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