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Events Log
Since the 18th of November we have changed the way the Events Log works, you will notice that we now itemize changes on a "per-build" basis. As a result, it may not be updated every week.
- Changed the behavior of Lightning Leap: players are now able to move into the direction they desire, and they get an unique haste bonus that allows them to move very quickly
- Changed the timings of the decals of Berserk Leap
- Changed the timings of the decals of Snapjaw
- New particles have been added to the following antenna’s skills:
- Snapjaw
- Lightning leap
- Berserk leap
- Forward thrust
- High roller
- Blind navigation
- Pong thrust
- The tutorial is now available to play
- Added music to the tutorial and practice room
- The username is now properly displayed in the main menu UI
- Enabled the leaderboards sub menu. Players are now able to see a weekly leaderboard that contains the top 10 players and their last used hands attribute
- Changed the user interface of the practice room
- Added images to the more sub menu
- Added a pause menu in game, allowing players to enter the settings sub menu
- Adjustments to the emote system:
- Increased the duration of the emote
- Prevented spawning of double emotes
- Prevented display of blank emotes
- Emote Wheel spawns from mouse position
- Changed the buttons from the Login Screen
- Updated the renders from the 2v2 and 3v3 pictures
- Fixed an issue that caused the snowball to not deal any damage
- Fixed an issue that allowed the players to click on the news button
- Fixed an issue that caused players to see the Battle Leet in other main menu tabs that weren’t the collection tab
- Fixed an issue that caused the force field to spawn in the Tutorial and Practice room
- Fixed an issue that caused a crash when playing in the practice room
- Fixed an issue that was causing the Battle Leet to keep rotating when the in game settings menu was opened
- Beat drop now has a quicker casting animation
- Splinter barrage damage has been reduced
- Static storm damage has been reduced
- New particles have been added to the following antenna’s skills:
- Zero antenna
- Radar navigation
- Lightweight leap
- Berserk leap
- Bouncing thrust
- Boosted thrust
- Forward thrust
- High roller
- Blind navigation
- Made additional adjustments to improve the accuracy of the handheld console attack
- Added the chest energy skill points
- Improved the boosted signal asset in the collection menu
- Added music for 1v1 matches
- Health pickups now reset at the end of each round
- Enabled the emotes sub menu. Players are now able to equip up to four emotes and show them in battle!
- The health and energy cheats from the practice room now provides a full bar
- Added a rarity outline in the collection menu. Players are now able to see the rarities of each attribute
- The username is now properly displayed in the main menu UI
- Enabled the leaderboards sub menu. Players are now able to see a weekly leaderboard that contains the top 10 players and their last used hands attribute (NOT YET IN PATCH)
- Added playground and tutorial renders
- Added a button to reset the controls to default in the control settings menu
- Fixed an issue that was causing some projectiles to deal double damage if too close (applies to ranged weapons)
- Fixed an issue that was causing the golden sanctuary particles to display incorrectly
- Fixed an issue that caused players to be able to stack the particles of the health pickups (especially in the practice room)
- Fixed an animation that was causing the battle leet to hold the weapon incorrectly when using the mental blast skill
- Fixed an issue that allowed the static storm skill to be interrupted if pressing the R key multiple times in rapid succession
- Removed the casting bar from all the skills that were currently using it
- Fixed an issue that was causing the metal hawk skill to hit multiple targets
- Fixed an issue in which the inevitability glove beam was stopping the oversized shuriken skill
- Fixed an issue that caused thrusters to not apply chill touch even if the player used a face skill that allowed it
- Fixed an issue in which the gamepad was causing double damage if clicking too quickly
- Fixed an issue that allowed the gamepad to cause double damage while having the overclock status effect
- Fixed an issue with the control settings being displayed incorrectly
- Fixed an issue that was causing the mental blast projectiles to collide with a wall if the battle leet was too close to it and was looking in the opposite direction
- Fixed an animation that was causing the battle leet to hold the weapon incorrectly when using the berserk leap skill
- Fixed an issue that allowed on player to start the match with an empty health bar
- Fixed an issue that was causing the plasma ray gun to multiply the damage if hitting multiple enemies at the same time
- Fixed an issue that was causing to stack multiple particles from the health pickups in the practice room
- Fixed an issue in which the health pickups were not being picked if the player was on their spawning location before they actually spawned
- Adjusted the area of effect of the handheld console to correctly display the landing of the thunder particles
- All of the face durations and cooldowns have been tweaked:
- Cooldowns have been set to 10 seconds
- Positive effects now last 5 seconds
- Negative effects now last 2 seconds
- Powerful effect removed from seeing red
- Overclock effect has been added to golden sanctuary
- Snowball initial damage has been increased
- The dummies of the practice room now display a white effect when being hit by a player & the particle effects when being struck by a skill
- Players are now able to hover over an skill (in-game) to see its description
- Improved the interaction between the fog of war and certain skills
- Enabled settings menu: includes controls, graphics and & sound sub menus
- Changed the practice room skill menu
- Changed the text when starting the round
- Improved the round point visualization of the game hud
- Improved the position of the “no energy” and the “next round starting…” texts
- Fixed an issue that caused the gamepad to do double damage
- Fixed an issue where the plasma discharge particle was displaying incorrectly
- Fixed an issue that was hiding the HP&MP bars from the enemy players when the first round started
- Fixed an issue that was causing the thrusters to gain energy by holding the left click without having to hit the enemy multiple times
- Fixed an issue that was causing golden whipclaw to do double damage and in some cases, kill enemies instantly
- Fixed an issue that was causing the handheld console to create an invisible barrier in front of the player
- Fixed an issue that was causing the resistant shields to stack
- Fixed an issue that was causing the unbreakable shields to stack
- Fixed an issue that was causing the mental blast projectiles being invisible
- Fixed an issue that was reseting the cooldown of the plasma ray gun if continously used
- Fixed an issue that was causing the glass lance particle to be invisible
- Fixed an issue that was causing the plasma cannon particle to be bigger than the first time it was used
- Fixed an issue that was causing the zero head particle to spawn above the player
- Fixed an issue that was causing players to start with the Eleet variant
- Fixed a typo when looking for a match
- Fixed an issue that was causing the chill touch particles to stack
- Fixed an issue that was causing taking the player to the login screen after quitting the practice room
- Fixed an issue that was causing incorrect match behaviors when there was a tie
- Improved the fog of war
- Improved the environmental fog from the battle arena
- Rare, Epic & Legendary attributes have been buffed:
- Pickaxe damage has been increased
- Sabers damage has been increased
- Lightweight leap now does damage
- Radar navigation damage has been increased
- Pong thrust damage has been increased
- Berserk leap now does damage
- Curveball damage has been increased
- Sucker punch damage has been increased
- Spartan laser damage has been increased
- Slow added to silver mist
- Mental blast damage has been increased
- Midas punch damage has been increased
- Dragon breath damage has been increased
- Bad reception now does damage
- Seek shelter now provides powerful
- Overclock now provides haste
- Snowball damage has been added at the start of the cast
- Glass lance damage has been increased
- Gamepad can now be used continuously while holding the left click or proper input
- Handheld console damage and energy given have been increased
- The area of the handheld console skill now disappears immediately as soon as the executing is complete
- The energy given from the plasma ray gun has been reduced
- Forward thrust has been revamped: the longer the player charges the skill, the farther it travels and the more damage it does
- Added damage to snawjaw
- Positive status effects (i.e. powerful, haste) duration has been increased
- Descriptions for safe hero and silver mist have been updated
- Golden whipclaw damage has been reduced
- Static storm can no longer be canceled if pressing R again during its cast
- Added proper messages display for the login screen
- Added ultra wide screen support
- Added rounds visual indicator to the game hud. A green square will be shown when the round is won, and a red square when its lost
- Improved the background detail from the main menu and all of the sub menus
- Improved the text position on the main menu tabs
- Partial improvement of the energy points of the game hud
- Fixed an issue that was causing health and energy bars to act incorrectly with the damage done and energy spent
- Fixed an issue that was causing the health and energy bars to disappear in round 1
- Fixed an issue with the dummies and the practice room, in which they appeared to be floating
- Fixed an issue that was causing the handheld console particles to be invisible
- Fixed an issue that was preventing the player score from being displayed correctly
- Fixed an issue that was causing the inevitability glove to provide energy even if it was not used on an enemy player
- Fixed an issue in which golden sanctuary was blocking the player own projectiles
- Fixed an issue with the sucker punch particles
- Fixed an issue in which the combination of party rock and unbreakable were causing the shield particles to stack and never disappear
- Fixed an issue that prevented the gamepad particle to spawn
- Fixed an issue that prevented the variants effects to work properly
- Fixed an issue that was causing double damage with radar navigation
- Fixed an issue that was preventing plume to teleport to the proper location
- Fixed an issue that was causing players to lose energy in the practice room
- Fixed an issue in which the tooltips from the attributes and skills was not showing the same description
- The Thrusters no longer slow enemies
- The attack speed of the Pistols has been increased and its damage reduced
- The damage of the Inevitability Glove has been increased and the energy given has been reduced
- The speed of the Gamepad has been reduced
- The damage and the energy recovered of the Handheld Console has been increased
- The Plasma Ray Gun movement speed has been increased
- The Plasma Cannons attack speed has been increased
- The damage of the Zero Hands and Boxing Gloves has been increased
- The energy provided from the Baseball Bat has been reduced
- The damage of Radar Navigation has been increased
- The Pong Thrust damage and stun duration has been reduced
- Mental Blast can be used while in movement
- Increased the damage and stun duration of the Frozen Screen
- Increased the mute duration of Reboot
- Increased the duration of the buffs & debuffs of the Face attributes
- Reduce the anticipation time of Ambush
- Added Overclock to Unbreakable and increased its duration
- Increased the area of Golden Sanctuary. Provides positive status effects to the users
- Increased the thickness and damage of Golden Whipclaw
- Reduced the stun time of Glass Lance
- Decreased the damage from Powerful status effect
- Changed the energy costs from Antenna, Head and Face attributes
- Added Fog to the playground and battle arena
- Added a message when connecting to a duel
- Added general fixes to the Matchmaking System
- Removed P input to quit game
- Improved performance across the whole game
- Changed various elements from the match user interface
- Collection pages now start from 01 instead of 00
- Scores now show colors every time a player wins/loses
- Fixed an issue with the collection tooltips displaying text incorrectly
- Added text highlights to tabs and sub-tabs
- Fixed text typos
- Fixed an issue that showed the incorrect game pad inputs
- Fixed an issue that was causing the Plasma Ray Gun to not provide energy
- Fixed an issue in which Thrusters were recovering energy with 1 hit
- Fixed an issue that caused the Snowball (Artic Camo) was not doing the proper damage per distance traveled
- Fixed an issue in which Bouncing Thrust was showing a debug laser
- Removed debug messages when using a game pad
- Fixed an issue from displaying players energy bars incorrectly
- Fixed an issue that allowed Pong Thrust to stun the target behind the player
- Fixed an issue that prevented the VFX of the Spartan Laser to be displayed properly
- Fixed an issue that prevented the VFX of Ambush to be displayed properly
- Fixed an issue that allowed players to get more than 1 point per round
- Fixed an issue that caused various damage from the Zero Head
- Fixed an issue that prevented players from replenishing energy before the next round
- Fixed Zero Chest not doing damage when too close to target
- UX wireframes for next iteration.
- References for UI design.
- Gamepad feedback.
- Droid feedback.
3D:
- Modified entrance blockade´s flag.
- Painted new landscape textures.
UI:
- Worked on 22 Emotes.
- Adjusted skill and status effects icons.
Technical Art:
- Added finite energy particles.
- Worked on Snowball particles and montage.
- Imported new assets to GameplayTest Map.
- Built light and adjusted ESRT material parameter.
- Imported all BattleLeet skeletal meshes and inevitability glove version.
- Created BattleLeet preview mesh collection.
- Created second landscape material, fixed nomenclature, added parameters to the Master Material and created blend test landscape (map).
- Added BattleLeet level sequence for render and imported wheel and bottom combined skeletal mesh.
- Enabled never stream textures option.
- Added rocket landing montages (intro/outro), worked on particles too.
- Adjusted BattleLeet arms skeletal meshes due to overlapping issues with weapons.
Gameplay:
- Finished the implementation of the variant behaviors.
- Fixed issue with leet material in the spectator mode: was causing extreme weird visual issues with the battle leets.
- Fixed invisibility when entering and exiting the spectator mode.
- Changed call command when equipping skills with debug menu.
- Fixed a bug with the death leet body moving through the landscape and environment.
- Started the first iteration of gamepad inputs working on the main menu.
- Implemented all of the elemental droids.
- Added keyboard inputs settings.
- Added gamepad inputs settings.
- Fixed a visual bug for energy pickup.
- Fixed a bug in ambush ability.
- Fixed a bug of casting montages which didn’t hide hands.
- Limited stun effect stacks.
- Fixed a bug which stuck UI SE icons.
- Added login screen to game flow.
- Added matchmaking through sockets
- Credentials in the login screen can now be saved.
- Finished optional sound cue for Play Montage and Wait for Event node.
- Added support for variant meshes.
- Added BattleLeet variant to Data table.
- Fixed BattleLeet chest issues with meshes.
- Fixed BattleLeet arms issues with meshes.
- Changed give mesh implementation for all hands abilities.
- Balance changes in head, antenna and chest.
- Changed pickups locations.
- Proposals on how to highlight when the player is out of mana.
- Leadersboards, achievements and encounters UX.
- Gamepad control documentation.
- New variants effects documentation.
3D:
- Worked on new versions for the camo, arctic camo and gold chest.
- Worked on engine integration for the new arches.
- Set tubes and pipes in engine.
- Adjusted scale of plants and rocks in engine.
- Changed the leather flag of center wall.
UI:
- Worked on 22 emotes.
- Worked on Heal over time and Energy over time icons.
Technical Art:
- Changed Dragon Breath particles as requested.
- Imported Battle Leet skeletal mesh, created and assigned materials.
- Enabled local space from Healing and Overclock particles.
- Polished floating curve and montages from Static Storm.
- Started to work with Whipclaw particles (possible changes).
- Fixed chest turbines not being emissive.
- Made energy pickup particles infinite as requested (placeholders).
- Started Ambush particles rework.
- Updated chest renders on HDRI map.
- Changed Character skeletal mesh to lighting channel 0 due to overexposed materials.
- Reorganized level lighting channels by assets and characters.
- Added energy recovering particle (placeholder).
- Started to work with Golden Sanctuary particles and montage.
- Edited IntelliDome glass material (needs to be tested).
- Created snow master material, cast montage and replaced it on the game ability.
- Edited Ambush animations.
Gameplay:
- Rework bad reception ability.
- Preventing healing over time effect (VFX) stacking.
- Added cheat to get ability by approximate name.
- First iteration for implementation of input gamepad.
- Replicate projectiles and reduce area of effect size of bad reception ability.
- Iterated the emote system to work more closely to the game design references (LoL).
- Started the implementation of the variants new behaviors.
- Changed behaviour of Red Lightning ability.
- Increased Leet max health.
- Increased health and time regen of health pickups.
- Levitation is now simulated in Static Storm.
- Increased Ki Blast montage play rate.
- Added energy pickups (as well as its particle).
- Increased dummy default values
- Added a small delay of activation for Ambush ability.
- Divided floating status bar to 10 health blocks again.
- Blocked rotation for High Roller ability.
- Updated ambush ability server projection to avoid particle stacking.
- Changed plasma discharge behavior (missing particle).
- Fixed immune getting stuck in golden sanctuary ability.
- Reduced 50% of handheld console and gamepad abilities cooldowns if overclocked.
- Fixed gamepad projectile.
- Fixed VFX getting stuck.
- Implemented air droid.
- Acquire abilities with level.
- Added particle system that keeps relative rotation.
- Added particle parameter to spawn niagara without rotation.
- Added particle system without rotation to particle system 2.
- Added droid tab to assemble.
- Added animation to ultimate UI.
- Ultimate change border color when charge (without cooldown and enough energy).
- Change chests costs to be three points in ui.
- Reimport render images.
- Turn on and off energy points.
- Fixed Inevitability Glove variant issues.
- Fixed Projectiles Spawning on the other side of a wall.
- Modified given meshes for hands to include arms.
- Added line decal to Pong Thrust.
- Fixed Frozen Screen wall behavior.
- Worked on Play Montage and Wait for Event optional Sound Cue.
Backend:
- Architecture with gamelift was done.
- Migrated API calls to lambda functions using websockets.
- SNS set up to notify lambda functions when a game sessions is created to return to client when a game sessions is ready for users to play.
- small migration of database from MongoDB to DynamoDB.
- General testing for this new architecture and its components listed above.
- Balance changes proposals and implementation (Hand, Antenna, Head, Face, Chest).
- Adjustments Skills proposals (Pickaxe, High Roller, Red Lighting, Dragon Breath, Spartan Laser, Sucker Punch, Bad Reception).
- Pick Ups new documentation; added to the map as well.
- Variants passives documentation and UI proposal.
- Drones passive abilities (with level ups) and level documentation.
3D:
- Adjusted Center Ground Textures.
- Imported pipes and cables in Engine.
UI:
- Worked on emotes sketches.
- Adjusted the chest renders.
- Adjusted the hand renders.
Technical Art:
- Updated Diamond chest render on HDRI map.
- Edited Static Storm/Removed chest vfx and game ability.
- Edited KiBlast/Robe montage and game ability.
- Work on Ambush vfx and game ability (wip).
- Imported cast animations by parts (including release loop) and created respective montages.
- Polished Baseball bat attack_03 particle spawn point.
- Created intro and loop montages for splinter barrage ability.
- Modified splinter barrage projectile particles.
- Updated fractured chest static mesh for render.
- Adjusted particle offset from:
- Frozen Screen
- Reboot
- ShutDown
- PlasmaCannons
- Plasma RayGun
- MentalBlast
- Pistols
- Extended pistols particle lifetime as requested.
- Started to work with GoldenWhipclaw/TChain ability.
- Incremented Splinter Barrage projectile number.
- Modified Static Storm montage, added levitating leet part.
- Adjusted GoldenWhipclaw ray size.
Gameplay:
- Implemented spectator mode.
- First implementation of emotes.
- Reworked the system to cancel hold and release skills.
- Changed how battle drone applies damage.
- Antenna now cancel casting abilities.
- Fixed mental blast projectiles not being destroyed on canceled.
- Fixes in battle drone and added mesh.
- Changes in battle drone.
- Added debug category selection.
- Made character's health and energy editable values.
- Now drone NPC can be equipped and unequipped.
- Created Login screen widget.
- Added intangible while casting static storm.
- Changed ambush ability.
- Changed spartan laser ability.
- Finished custom editor module documentation.
- Finished custom content browser filters documentation.
- Fixed floating spectator mode and hid leet on active.
- Fixed BaseProjectile location offset relative to leet.
- Adjusted offset of several Head and chest abilities.
- Attempted to fix variant color of arms in Inevitability glove.
- Fixed bug that spawned impact particles at 0,0,0 when casting projectile directly on wall.
- UI:
- Finished custom editor module documentation.
- Finished custom content browser filters documentation.
- Fixed floating spectator mode and hid leet on active.
- Fixed BaseProjectile location offset relative to leet.
- Adjusted offset of several Head and chest abilities.
- Attempted to fix variant color of arms in Inevitability glove.
- Fixed bug that spawned impact particles at 0,0,0 when casting projectile directly on wall.
Backend:
- Fixed some steps on Jenkins to create fleets for game servers when a new build is released.
- Worked on new architecture using lambda instead of web server instance for API.
- Checking how to integrate our API with battleLeets API.
- Started working on a new matchmaking system integration gamelift.
- Updated UX files.
- Main documentation updated in Miro.
- Started tweaking the values of damage and cooldowns for game balancing purposes.
3D:
- Made center ground textures and tested in engine.
- Fixed MetalHawk mesh and textures.
- Fixes to the fractured chest.
- Created another version for the diamond chest (textures).
- Created silver version for the halo-met (textures).
- Fixed gold chest textures.
- Integration of droids and textures in engine.
- Fixed baking issues on the arches (textures WIP).
UI:
- Made small changes to the items’ renders.
- Small updates on the UI hovers and buttons.
- Reworked the chest and face icons.
Technical Art:
- Requested Ray vfx.
- Removed sRGB from masks and created a material instance for blue droid.
- Reworked Silver claws vfx. Added sounds, delays and systems at locations.
- Started to work on chest montages (KiBlast/Robe).
- Fixed Safe Hero’s screen not being emissive.
- Edited healing particle loop duration.
- Reimported textures and reworked fractured chest skeletal mesh. Replaced it on the data table.
- Deleted unused textures.
- Updated halomet textures (green and silver).
- Updated MetalHawk skeletal mesh, reimported textures.
- Updated /gold chest textures, deleted wrong ones.
- Fixed diamond texture/shader, added skeletal mesh and replaced it on the data table.
Gameplay:
- OnHold skills can now be canceled if pressing ESC before executing them.
- Fixed a bug where the player was gaining energy even if it wasn’t hitting the enemy.
- Added auto destruction cheat.
- Fixed a bug that allowed dead players to rotate their battle leet.
- Fixed a bug where the battle leet didn’t look forward when executing the radar navigation skill.
- Fixed a bug where the reboot projectile wasn’t spawning.
- Added energy points in chest skill.
- Set all chest skills with an energy cost of 2.
- Fixed static storm stacking particles.
- Fixed a bug that allowed the gamepad boomerang projectile to stack.
- Added is valid to silver claws projectiles.
- All projectile debug spheres are now hidden in the projectile skills.
- Removed the delay from gamepad ability.
- Fixed the snowball damage not being reset and spawning ball in front of character.
- Fixed seeing red getting stacked.
- Fixes to forward thrust.
- Fixed forward thrust particles getting stuck.
- Fixed boosted thrust and Zero antenna doing double damage.
- Created battle NPC.
- Updated status effect from Slow Hands to Chill Touch.
- Changed intangible effect to duration set by caller and updated abilities using it.
- Gave the dummy its own set of attributes.
- Extended intangible effect given by Ambush ability.
- Implemented HP Pickups.
- Adjusted animation playrate of Radar Navigation.
- Added hit particle to Golden Whip Claw.
- Fixed several visual and gameplay issues on Silver Claws ability.
- Fixed Ki Blast not hitting twice.
- Adjusted Line Decal length for several Antennas to match travel distance.
- Reduced Forward Thrust travel distance relative to decal length.
- Hid LeetCollisionIndicator on HideHUDMenu command.
- Added custom content browser filter for gameplay abilities.
- Started content browser filter documentation.
- Implemented spectator mode cheat.
- Hid LeetCollisionIndicator on spectator mode.
- Extended buffs and debuffs to 10 spaces.
- Change to a new font menu.
- Reordered menu tabs.
- Change the zero head icon.
- Change selected style of menu buttons.
- Menu feedback.
Backend:
- Implementation of gamelift in order to create game servers and game sessions limiting players to join.
- Implementation of gamelift on API to create game sessions using backend architecture.
- Updated all skill descriptions to better match their live counterparts.
- Gameplay testing sessions.
3D:
- Modeled and detailed 13 ground assets for the arena.
- Fixed UVs of Chest_Fractured assets.
- Finished SM_Arch mesh and textures fixes.
- Finished Droids (Blue, Orange, Purple and Green) assets and textures.
UI:
- Adjusted all item renders of Assemble menu.
- Adjusted background image and item holder for UI.
- Finished Zero head icon.
- Adjusted Launcher play, download and delete buttons.
- Finished 3v3 and 2v2 play mode cards.
Technical Art:
- Reworked vulnerable animated vfx.
- Adjusted light color from IntelliDOme
- Reimported crown skeletal meshes due to issues in smoothing groups. Replaced them on the data table.
- Created merge references and adjusted center assets.
- Added extra mesh to IntelliDome, reimported skeletal mesh, polished materials too.
- Adjusted the main menu’s camera due to cropping issues.
- Activated show on hit particles from Pistols, Plasma Cannons and Gamepad abilities.
- Reimported fractured chest due to missing parts, replaced it on the data table.
Gameplay:
- Added damage when glass lance explodes.
- Adjust spawn laser of golden whip claw.
- Added variable to create or not respawn menu.
- Made little change to thrusters to spawn projectiles.
- If the icon of status effect is still active when end status effect, force hide status effect.
- Adjust calls of the respawn menu function.
- Adjust time of status effects of glass lance.
- Destroy party hard shield particles.
- Remove fog of war.
- Added powerfull to zero face.
- Destroy seek shelter particles and fix duration of haste.
- Fixed third decal not being displayed and the end point of projectiles for beat drop ability.
- Fixes on snowball ability.
- Placed dummies together.
- Fixed ki blast stun effect.
- Fixed muted effect getting stacked.
- Fixed haste effect getting stacked.
- Fixed thrusters doing double damage and now they no longer cross walls.
- Reduced boxing gloves and zero hands box.
- Fixed pickaxe third hit range.
- Fixed hands abilities having energy gain effect without hitting target.
- Removed dragon breath collision at spawning.
- Changed snowball ability.
- Added effect to silver claws ability.
- Fixes to snowball ability, now collision is the same size as projectile and increases damage with time.
- Change play screen to duels.
- Change icons of renders in assemble.
- Eliminate white scare of right and left click in hud.
- Fixed search bar in leets page.
- Reimport select button asset.
- increase leet window in UI.
- Show the equipped part name.
- Highlight selected button.
- Change tab hover.
- Reimport button assets.
- Eliminated unbreakable text.
- Changed splinter barrage icon.
- Removed prints from Main Menu
- Changed Berserk leap outer and inner decals
- Hid old abilities, and buff and debuff debug abilities
- Reordered Debug Menu tabs
- Added randomization feature for starting abilities
- Changed default abilities
- Hid main menu leet collision indicator
- Added support for hiding mesh types in LeetPartDT
- Hid Antennas for Intelli-Dome.
- Changed BeatDrop decals to green and red.
- Made thrusters apply slow and removed knockback, saved original config in new ability.
- Changed Head line decals to match Midas Punch.
Backend:
- Game maintenance to main game server.
- Some fixes on launcher’s UI.
- Gameplay testing sessions for tuning chest skills.
- Status effects discussion for documentation: how particles interact with each other, how do they stack, how does the message should display.
3D:
- Worked on the droids (Bakes and textures).